We realize that is frustrating and don’t want to do that again. We’ve given you dates before and have been wrong. We don’t know exactly when, with 100% certainty, we’ll reach that quality bar. We are singularly focused on creating a version of the game that lives up to your expectations for Risk of Rain 2, so the quality of the build is going to determine when we’re ready for release. Thanks for your understanding and support, So we wanted to answer some of the biggest ones in a Q&A. In the meantime, we promise you more transparency moving forward.
When we’re confident we’ve achieved the quality you expect from us, we’ll give you the exact date it’ll be released. We want to make sure the next time we give you a date, we get it right. We appreciate how patient all of you have been. This will significantly enhance our ability to fix bugs, deliver performance improvements, and release updates in the future. We’re rebuilding every console version of Risk of Rain 2 from the ground up so that we’ll be able to unify the codebase across all platforms. The reason this has been such a time-consuming undertaking is that this isn’t a traditional port situation. We’re making strong progress, but it’s taken longer than any of us had expected.
First, we want you to know it’s still our top priority. We wanted to update everyone on the progress of Survivors of the Void’s console versions.